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Domenic Mei

Game Developer
Level Designer

I'm Dom

I'm an honors graduate from the University of Wisconsin-Stout with a Bachelor's in Computer Science with a concentration in Game Design and Development.

I'm currently working with Game-U to help teach more people how to succeed in my greatest passions - game design, level design, and writing.
 

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My Skills

Languages

C++ | C# | Java | Python
HTML | CSS

Database Management

MySQL | SQL

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Soft Skills
Collaborative, Fast Learner, Self-Starter

Game Engines
Unreal | Unity | Godot


Source Control

GitHub | Git | SVN

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My Projects

Golfella
A student game created in Godot

  • A 2D Sonic-inspired golfing game made by three artists and two other programmers over 3 months

  • Peaked at #77 on Itch.io's Popular tab and won Best Gameplay awards at both 2D Con and the Stout Games Expo

  • I designed and implemented all of the levels (not the art!), including modular level objects, and designed the moveset for Golfella

Rise and Chime

A student game created in Unity

  • A 2D puzzle platformer made with a team of 5 other people over 3 months
  • Won both Best Gameplay and Audience Favorite Awards at the Stout Games Expo

  • I designed the levels, implemented the lightning system, and implemented many of the modular level objects for rapid level development

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