Domenic Mei
Game Developer
Level Designer
I'm Dom
I'm an honors graduate from the University of Wisconsin-Stout with a Bachelor's in Computer Science with a concentration in Game Design and Development.
I'm currently working with Game-U to help teach more people how to succeed in my greatest passions - game design, level design, and writing.
My Skills
Languages
C++ | C# | Java | Python
HTML | CSS
Database Management
MySQL | SQL
​
Soft Skills
Collaborative, Fast Learner, Self-Starter
Game Engines
Unreal | Unity | Godot
Source Control
GitHub | Git | SVN
​
My Projects
Golfella
A student game created in Godot
-
A 2D Sonic-inspired golfing game made by three artists and two other programmers over 3 months
-
Peaked at #77 on Itch.io's Popular tab and won Best Gameplay awards at both 2D Con and the Stout Games Expo
-
I designed and implemented all of the levels (not the art!), including modular level objects, and designed the moveset for Golfella
Rise and Chime
A student game created in Unity
- A 2D puzzle platformer made with a team of 5 other people over 3 months
-
Won both Best Gameplay and Audience Favorite Awards at the Stout Games Expo
-
I designed the levels, implemented the lightning system, and implemented many of the modular level objects for rapid level development